@Scrabtrapman - I probably just over-reacted then, I just wanted to make sure you don't go mad with power or anything

However, my point still stands - if you do want to be project leader you need to do your bit. For instance, you're asking people to think up ideas, but what you could do is give everyone a good starting point. I mean, you said a platformer in paramonia, that's a good start, but can you give us any other details of what you had in mind? E.G. main character, point of game, gameplay, etc.
Of course, everyone needs to contribute their ideas, but as project leader you can do a lot to get the ball rolling. And, if you don't have a lot of skill in actual game making as you said, you can concetrate on the things you
can do well - if we all utilise the skills we
are good at we can hopefully make this as good as it can possibly be

Anyway, I'll shut up now or
I'll start sounding high and mighty.
@AlexFili - you might as well give it a shot converting the vectors to pixels and post them here for everyone to judge the result. It might not turn out very good but there's only one way to find out!
EDIT: Almost forgot to say, I started working on a simple pathfinding test engine yesterday, so once that's ready I'll be sure to upload it for you all to play with and test out to see how effective it would be for an RTS.