Great thanks for the stats

Will help me figure out how to integrate the full levels. Also, in the animation demo no Level of Detail's were present so that should crank up the performance of full-scale levels.
As for the walking on the clouds, I know, I hadn't integrated the health system yet so I could not tell him to die as he had no health

In the real game you will die when you fall

Dont worry haha!
I am going to get my oldest pc working again today, see if it runs on there, because that is really a very low-performance pc haha!