thread: OWIFG
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  #16  
09-20-2009, 07:48 AM
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Venks
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: Dec 2005
: VA
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I've actually been working on a Hand of Odd RTS project myself. I was originally doing it in Flash, but wasn't making a lot of progress. I wouldn't mind switching over to Game Maker.
I don't think it would be too difficult to make a RTS in Game Maker. Though I've never made a non-local multiplayer before so that'll be a slight adventure.
If I've learned anything from programming it's that a game is really just how you perceive it. Anything is possible with variable manipulation.

Now I'm guessing you mean for this to be like Hand of Odd where you control either a Mudokon Chieftain or Glukkon Executive. I guess the best thing to do would be to start off with just trying to create that mechanic. So we should produce a player controlled object which can get other objects to follow him and stop at its perceivable command.
After that we should try to create a AI opponent which leads its own squad. These leaders then must be able to command their followers to attack the opposing faction.

But heck before we even get all into that I ask how would we want to control this? Using the mouse like most RTS games, or should you use the arrow keys to move around the player to give him a more direct feel for the character he controls?
Lastly do you find my vision of what I think we should do favorable?
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