Actually its different, due to the walking script currently in place, every (basic) animation is always playing, that means, idle, walk and run. all other animation are stacked on top of that and have a higher priority to play.
What that mean is that when you press go left or right, it places the turning animation on top of the idle animation (the head going left is from the idle animation). It does this because in the turning animations only the legs get commands to move, the head has nothing to do so it says, ok I have no animation now lets use idle.
should be fixed when I'm a little less tired from scripting all night haha!
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