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  #37  
09-03-2009, 08:46 AM
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JayDee
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upload the gmk and ill have a look at it. but what method are you using for the jump are you using coding, d&d or making it a set path. i use coding it makes it much more accurate. at the moment i would suggest creating a "mask" for your player so that he doesnt get stuck on the floor and i would get a better understanding of tilesets as right now its just loads of small ledges as if you use it as an object and not a tileset he will get stuck because im ade the floor bumpy not one straight boring line.
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