Wow, for a concept screen that's pretty good! Reminds me of Evil Genius a bit.
My Glukkon game will not feature a large amount of excavation or digging. I would rather concentrate on other sections of the game, rather than waste time with something that I'm no good at.
What I do want is a real-time, strategic game which allows the user for have an almost full-reign on what to put and where. Like with the Oddworld Party game I'll make the graphics simple to start with and then improve it when the prototypes done.
Here are my ideas for units so far;
Crawling Slig (10G) - Weak but cheap.
+Pants Locker (20G) - Improved strength and health.
+Wings Locker (30G) - Improved strength and health & Immunity to ground-based attacks.
+Big Bro Kit (65G) - Immense strength and health, almost impossible to defeat in close-combat.
+Sniper Kit (80G) - Very powerful shot, but very slow reload time.
Anti-Chant Orb (25G) - Prevent chanting, but occupies a space (loss in firepower)
Glukkon (50G) - Relatively expensive in the early game, but will generate extra money (as long as it's protected). - Like the Cows in Horde.
These are a few early ideas of units. I will include more as time goes on. Other ideas;
Native units that can be controlled - Eg. Mind-Controlled Scrabs/Genetic Experimental Creatures/Munch's Oddysee creatures (Interns/Vykkers etc).
Mine Cars - For use as transportation and possibly as an offensive tool
Booby traps - Things like spiked floors and alarms
Last edited by AlexFili; 08-27-2009 at 03:49 PM..
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