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If everyone who made these piddly little games came together and made one super game or a minigame collection, it would rock. Unfortunately we all have to waste time making our own "game engines"... re-doing the same 99% of code over and over.
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You sound just like Lorne Lanning right there. Us aspiring game developers should be trying to work together. I always use sprites and code I find else where if I can. I suck at spriting as I have no drawing capabilities so rather then waste time making crap I pull from other resources. I made one platform game a while ago with basic jumping, walking, and gradual speed increase into running. Any of my games with platform elements use this same code.
Here's my thought process. I starting learning how to create games to well... create games. Not spend hours recreating the light bulb. I take every short cut I can to spend most of my time doing actual game design. Now that doesn't mean I don't program at all because I still find it useful to understand how certain things work so I can manipulate it. That's the reason I choose to learn programming languages so I can do what ever want with my ideas. There are plenty of programs out there that require no coding at all to make games, but they also are incredibly limited. In the end I guess it's all about balance.