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Well I'll try but i don't think I'll be able to, they're mostly done in cmd. But using the README I might find just the command to do so. If I do I'll be sure to tell what it is.
Ps: It took me a long time figuring the Camtool command. I did just try different ways.
Edit: Using Pauls Extract program I've ripped BAN JOY BND's and a VH file for each LVL file. I might just be able to hex edit them with PSPad. I think I've found the sprites because in AO the sprites were in BAN file format. BTW pauls Extract file only uses the extract command so it's quite simple.
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Hi Dude I am Max Could U help me Use The Camtool.exe plz!
Thanx
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Usually the game will lock up if you remove/replace animation files. Replacing screens with screens from other levels works quite well though (just the .cam file) and sometimes it retains some of that screens features (mudokons rescued/killed boards, anything that uses text).
If you replace files from the ps1 (demo was the one I knew how to find .lvl's for) version of the game and use them in the pc version surprisingly it works and the files are smaller, so you can replace all of the pc ones with ps1 ones and it'll be like 3 mb or something. I've also noticed that you can get Abe to have the really slow hop (demo hop) in the PC version and the roll from the demo in the pc version by switching some ban files around.
Might go back to editting it and trying it out later. Oh yeah also, it works vice versa, so you can put stuff from the pc version INTO the ps1 version. If you want to understand more or something just pm me.
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LOL! awsame! could u tell us how bro!!!

Thanx *Again*