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06-15-2009, 08:02 AM
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Xavier
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: Belgium
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What I can tell from whatever info I've gathered, OWI is possibly working on a (free?) online multiplayer experience that pays its way through micro-transactions. If the game indeed is used within the context of their Citizen Siege movie, I have a feeling it's going to be set inside the Wage Wars colosseum we've seen in the concept art. This is interesting because it presents a myriad of different game design choices without having to compromise the story of the film. We could be blasting our way through the arena as much as we wanted and it would still make sense to the film once it's released (the game was going to be released first). It could very well be an online fighter/shooter with minimal RPG elements (skill/stat upgrades)? I don't know, but you can see the possibilites a setting like this enables the developer.
The people at DICE are working on a free online Battlefield game (FPS) that will pay its way through micro-transactions. It's free to play but you'll have to pay up to buy new costumes and what not.
It sounds like a similar model to what Lorne was talking about in the GI interview.

Either way the game seems to be very action-oriented judging by the way it's been advertised through concept art.
I mean this is a pretty good strategy when you think about the market today and the appetite for action games. Wage Wars seems like a pretty violent go balls out, killing game. You take that and accompany it with a passive narrative told through a socio-political thriller, and we have ourselves an interesting combination. It's a pretty clever way of solving the gameplay vs. cutscene problem we have in most games.
All of this of course, is just mere speculation, but I have a feeling there's more people than just me who have been thinking along similar lines.

I should also add that this is not to be confused with their next Oddworld game they also seem to have in the works. I have no idea what they could be planning for that game.
That's actually how I'm seeing OWI's future too... Even if I'm wondering how they will manage to add interesting content via micro transactions and still keep the killing game balanced and fair.

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