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  #1073  
06-14-2009, 02:46 PM
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joshkrz
Outlaw Cutter
 
: May 2009
: UK | West Yorkshire | Leeds
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Making Artificial Intelligence jump and climb ladders is always tricky in videogames. Most FPS games don't have a jump button for example. Plus it would look daft in a WW2 game if everyone was bunny hopping across the map.
Which again comes to my coding theory. The Oddworld Abe games seem really simple when you look at them. They are in fact not. Especially with the A.L.I.V.E. engine.

One thing I don't get is: Why was A.L.I.V.E. ten times better than A.L.I.V.E. 2? What good differences are there?