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That is awesome, BlackVenom!
Just a little nudge though; the original backdrops is AE are fairly dark so the lighter you make these backdrops the worse the mudokons and sligs and such are ganna look against it.
Do you have any of the sprites? Maybe you should ask Josh for one just to see if you can make the two graphics work well. It's better me asking you to do that because ripping out the sprites is time-consuming and I'm no perfectionist. 
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I know that it has to fade into darkness but I'm thinking of this as like fog, The first scene I made was based on the idea of making it like in the late afternoon with some steamed effects to it in the factory. I just kinda followed the idea.
[EDIT]
Also, I always have a map layout where everything goes, You just don't get to see it. I have sprites of almost everything too.... just not good ones most of the time. But yes I have tested it with Sligs, Mudokons, Explosives and other things.