Because in the Abe games, the player only viewed one screen at a time with only a small number of sligs available for possession. In MO the player was placed in a wide, ongoing world with any number of sligs within possessionable distance. There would have been no way for the game to automatically identify precisely which slig the player wanted to possess without some sort of selection mechanic.
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Spending as long as I do here, it's easy to forget that Oddworld has actual fans.
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