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I agree with Kastere, Skullmonkeys and Psychonauts fit in this category as well (I haven't played the other two, so I can't comment). They're just like Oddworld is with a serious plot with a slightly cartoony look that off-sets it. I think its a very nice use dichotomy to send home the primary purpose of the plot. Psychonauts had a heavy emphasis on psychology where Oddworld had an emphasis on ethics and morality.
The Neverhood is darker than Skullmonkeys, in my opinion, but Skullmonkeys still has a fairly serious plot.
Of course, The Neverhood and Skullmonkeys rather terrify me so I might be bias.
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Now to be fair, I never played Skullmonkeys or Neverhood. The real reason I wrote the post was because I loved Another World and so did certain game developers like Fumito Ueda (Ico). So I talked about games that developers sited Another World as influences. Tim Shafer never listed Another World as one of his influences so it didn't make the list.