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To my dismay I'm going to be busy until about Wednesday but as soon as I can I want in on this.
1st I'd like to suggest you utilise move-clips for things like the possessing. The tap period is too fast and without a delay you could just possess sligs without threat of being shot 1st. Just a thought, of which I have many.
Also the mud moves too fast ad comes too close to Abe, and you shouldn't be abe to use Abe's game-speak when you're possessing a slig.
I'm sure you already know these things but meh.
I can do spriting and animating if you want, just let me know what type of thing you want by Wednesday (original style, 8-bit, ect).
I am pessimistic about how long this project will last but if I can help keep it afloat I'll try.
Good luck
Oh yeah, just remembered I've been so busy I neglected my Caramelldansen project, I'll want to finish that before I help here. 
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Thanks carnix, i heard good things about your graphics
Yerh, the thing about the speed and mudokons is that i cant sort it until i get sprites, the speed of the character depends on the sprite. Im working on the too close issue, i havent updated the top post in a while ill do that now.
Also the possesion is going to have the blue orb animations, but things like this are effects and are not included with the prototype until foundation coding is complete, with the animation of the orbs the delay of the spacebar will come automaticaly.
Thanks for the gamespeak bug, i didnt know that.
But though, this is the prototype, this is so i can work on the best code for the job and find and remove glitches and bugs.
the prototype is not the real game, is merely a progress report if you will.
thanks carnix for pointing them out, take your time helping out, but bobtheguy said he wont mind helping with spites eather. Sprites need to look close enough to exacly like the game, but in HD, if that makes sence, in PNG32 sequence format or SWF (PNG prefered). Feel free to design any staic or effects sprites, such as blue orbs, security orbs, ect.
we will work out something, also every single bit of help is added to the credits, feedback aswell.
thanks for your interest