In AO, when you get to the 3rd screen in the game (the one with the door that goes to the background), you can make the slig walk off the platform and fall to his death. You have to wait till he's offscreen, then keep farting continuously, and when he walks back towards you, he'll keep going straight off the edge.
In AE, at the end of the Mudomo Vaults where you're in the Paramite run, at one point a paramite takes a step too far and falls off a ledge. When it thuds to the ground, Abe says 'oops' just like he does when he accidentally kills a mud.
If you possess a slig in AO/AE, run to the edge of a platform and stop just before the edge, you'll stop with a thud rather than skidding off the edge like you would as Abe.
In MO, when you possess/control other creatures and check how much health they have, they have a ring of security orbs instead of birds. With Glukkons it will also show how much moolah they're carrying (Before you empty their pockets of course).
Some of the creatures you hear in the start up music for AO can occasionally be heard in the background of MO and SW.
Go back and take the time to admire the backgrounds in AO/AE. It really gives you a new perspective of the levels.
If I think of anymore I'll post them!
Last edited by Hazz-JB; 04-19-2009 at 10:14 AM..
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