All who have played Munch, Ask yourself can you really see the difference in the game. To be Honest you never get see Abe really close in the game, thus making that a waste of polygons. He would looks the same at either resolution. They should have did some in-game cut scenes, that way they could show off that he's smoother. They could Have saved those poly's maybe to move the Blue Fog in the game back so you could see more of the level. That image is to make PR people happy, it shows no difference in power or the skill of the artist or programmers. Plus its old news...
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