Oh right. Big Bros could act similarly to greeters in that they take multiple hits to dispatch, but you can hide in the shadows to fool them like normal Sligs.
Bosses may or may not work. They might have to be more puzzle based, like the boiler part in AE with the flying Slig.
I probably don't have the time or patience to make a 2D platformer, but maybe when I have time I can make a prototype.
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