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I like the way you describe the gameplay. Seems you want a kind of WarioLand style platformer which is more about platforming and fun than death or puzzles.
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Sounds like you got it

a mixture of all to make it fun, and maybe with some challenging puzzles would keep everyone happy.
I was thinking about something cool that could take place in this game:
A showdown with Abe. Make it like a boss battle, he's trying to mind control you, you are on a level below him, and you have to do something about stopping it, and think smart with the environment and whats around you to prevent it.
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I'd like the idea of scaring mudokons away with a disguise, that sounds funny.
The problem with making a Slig story is whether you make him Neutral, or whether he's a rebel and starts killing all the Sligs and freeing all the mudokons.
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Well, a possibility to have the Slig as an insider (
Meaning Neutral) would make sense if the Slig infiltrates as a
Double Agent. I would personally find this quite fun. It would probably mean a different ending depending on what you do.
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I think in the Slig game I'm planning, I want the Sligs to be co-operative.
Not sure what the story of my game is yet so I'll have to think about it 
I suppose I could always use one of my fanfics as a story.
By the way Xan, that story is quite similar to Oddworld's SligStorm idea, did you ever come across it? It's worth a read to see what it could have been like.
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I haven't read about Sligstorm. I'll check it out though.