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  #16  
03-04-2009, 02:26 PM
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Andrelvis
Howler Punk
 
: Mar 2005
: RuptureFarms, Mudos
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Andrelvis  (79)

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They're complaining that it harshly punishes minor mistakes and experimentation, something deemed particularly unfair where there is a great deal of trial and error.
The puzzles themselves are not difficult to work out.
Completing 5 timing challenges before mistiming a jump and being killed by a bat so you have to go back and redo the 5 timing challenges you've already done and then get past the bat to then make a mistake with a rolling rock - to then go back and do the 5 timing challenges + the bat jump again + the rock properly this time then onto the paramites who surprise them from the ceiling and then die and re-do it all again this time ready for the paramites etc.
This is what annoys those people.
I do hate that part of Paramonia. I remember when I first got AE, and thought how the quicksave thing was refreshing. But it becomes a bit too much, because you can save at *any* place. IMO the best would be AO with more saving points.
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