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  #15  
03-04-2009, 07:12 AM
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Sanssouci
Fuzzle
 
: Jan 2008
: where
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:
So you're saying they aren't complaining about the puzzles in Oddworld? They are complaining about the difficulty level, and the puzzles are what makes Oddworld hard.
They're complaining that it harshly punishes minor mistakes and experimentation, something deemed particularly unfair where there is a great deal of trial and error.
The puzzles themselves are not difficult to work out.
Completing 5 timing challenges before mistiming a jump and being killed by a bat so you have to go back and redo the 5 timing challenges you've already done and then get past the bat to then make a mistake with a rolling rock - to then go back and do the 5 timing challenges + the bat jump again + the rock properly this time then onto the paramites who surprise them from the ceiling and then die and re-do it all again this time ready for the paramites etc.
This is what annoys those people.

:
This is bizarre. Anyone who played Prince of Persia will remember their frustration trying to climb up to higher platforms when they just weren't quite directly underneath it. Which is made all the more difficult by the cavalier projection of the levels.
It is a bizarre criticism. I think it is one made void when you accept AO is a puzzle game more than a platformer. The digital steps and grid are absolutely necessary.
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