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  #44  
01-28-2009, 08:06 PM
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mitsur
Corporate Espionage
 
: May 2001
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Meh, you guys do what you want. For me, I'm more of a defensive sort of guy. You know, make sure I can take a rush before I start making an army. My basic strategy is to go Industrial with a Glukkon Hero for extra cash and build speed bonus. Once I've got enough moolah, I'll set up a quick grid of anti-possession orbs floating in the perimeter to prevent any funny buisness with my patrols of a mixed group of Greeters/Sligs.

Usually that keeps a good defense until I've got my Farm up and running, which leads to a full on wall-perimeter where I've got towers with Big Bros in each one. And if I'm feeling like commiting overkill, I've got Flying Sligs doing patrols here and there. From there on, I usually just do a suicide rush with my scrubs that used to work since I've already got my Brewery making money. It's useful to find out where any wildlife is or where my opponent is and what he's doing.

From there, it's just offensive. I tend to go fleeches though, since they're cheap and effective against infantry. I still remember managing to buy enough time to make a swarm and just zerg a mudo base with it. I swear, I haven't had that much satisfaction for ages. It was like a ghost town in twenty seconds. Just sent in some Vyker Blimps and bam, no more buildings.
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