I think Munch's wheelchair could be cool but might not be needed. To expand on vehicles I would also suggest Mugs (the pointy Meetle things used by Sligs), Snoozers, Blimps or Vykker Pods, and perhaps, while not a vehicle, a form of "turret" such as Zap Henges or Storm Circles for Mudokons.
I'd rather we limit the fanmade original content, so I wouldn't want to see Mecha-Glukkkons. Perhaps have them as a non playable "rally point" type of feature, like how in Unreal Tournament there were the different Nodes in Onslaught mode perhaps a similar mode featuring factories/villages or, if that is too large scale, Glukkons and Shamans could be used?
If Scrabs and Paramites could be used in some form it would also be neat.
For species I'd suggest:
Native: Mudokon, Grubb, Steef, Gabbit, Scubatoad. Perhaps even Kintos.
Industrial: Intern, Slig, Vykker, Wolvark, possibly Outlaw or maybe even 1%r.
For weapons:
Native: Spoocebow, slingshot, Tomahawk, Spear (as seen in some of the Scubatoad/Elum rider pics, and an FMV video I saw somewhere), Live Ammo, perhaps also Fuzzles as the equivalent of a grenade, only minus the exploding.
Industrial: Slig rifle, Blitzpacker, Snuzi, Lungbuster, (maybe using the various concepts from the Art Book as upgradeable weapons if possible), Electroshocker, Slig baton, Big Whammy (As far as I recall, that huge double barrelled gun concept from TOGG), grenades.
As for transformations, the MO Slig/Intern/Vykker armour is an idea besides the Roid, Shrykull, Big Bro and Flying Slig options.
I realise I'm suggesting something very large scale and ambitious here. By no means do I expect or realistically hope for all of that, but I think this Mod has a lot of potential regardless and could be very fun.
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Fuzzle Guy: Apart from going swimming I've never been more wet in my life than when I went to see Take That.
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