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If the sound is 'sped up', lower the sampling frequency. That should take care of the pitch too. Loading sounds as raw-data is one way of circumventing locked-up archives, but beware that you might be reading it incorrectly as 32-bit signed, when it might in fact be something else. There's a method of working your way around some of the unknown headers in certain files by means of hexing, but I'll leave that to the more advanced rippers.
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Thanks for that tip! ^^ I'm not an advanced ripper (or any kind of ripper really), just a lucky idiot. I've reached the hopefully-safe conclusion that it is possible to get all of the sounds safely this way, but some individual sounds prefer a different frequency than others. I played with importing it at different frequencies; the sligs were happy when Abe was not, and whatnot. I suppose the method is there, and anyone who desperately needs certain sounds (me for the MMOSG

) can pursue it this way.