Because it seems rediculous to have the front door lead nowhere, and it probably wouldn't lead right out into the wilderness. The catwalk is perhaps unnecessary though. The courtyard and wall could be tacked onto the west end of the wilderness as a single area like the kitchen and cafeteria.
Talking of wasted space, the mudokon village could be cut down loads, things moved closer together, which would reflect on the land-invasion element of the games; the native area is so much smaller than the industrial because the factory has been built on top of their land. Also, the wilderness could be cut down, particularly the area under the trees at the bottom; maybe objects could be placed under the trees near the top of their graphics, allowing the bottom few rows to be removed to make more space.
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