Yes. The bricks at the Bonewerkz were much more brownish, but this wasn't ment to be Bonewerkz - it's gonna a concrete production plant, but in the same half-ruined style of Bonewerkz.
Tidus
The light is omni with advanced ray tracing plus dim skylight. Still I don't like those crappy sharp shadowing intersections, I'm finding a way to remove them.
I'm planning to make a game sort like Abe's Oddysee around February or March, when I'll have holidays after the exams. Maybe someone have any ideas of interesting level designs and puzzles?
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