
08-14-2008, 05:25 AM
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Super Stingbee
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: Apr 2008
: England
: 489
Rep Power: 18
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I started reading this a while ago and I really like it so far.  The first person narrator style is unique.
I'm going to read the rest of it asap ^^
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Yay, thank you!
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 I just read the last chapter which despite it's shortness is quite good. More soon.
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Thanks!
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AHAHAHAHAHAH! I guess i'm not the only one who enjoys hurting interns. xD
Awesome chapters, sorry I didn't say anything before, I didn't notice you update. ^^ More please!
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Thank you! Yeh, I couldn't resist the bit with the Intern.
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Chapter 16
We decide to wait for nightfall before we do anything. Throughout the day we shift to different parts around the outside of the tower, trying our best to avoid the patrols. There are plenty of trees and places for us to hide. At around mid-afternoon it begins to rain heavily. With any luck it will wash away any traces of blood we missed from the dead Sligs.
We hardly speak throughout the day. More than once we almost get spotted by patrols. I quickly lose count of how many Sligs we see after us. They must have sent out every guard they have. But if Creck is correct, no one will expect us to go back inside the tower so once there we should be safe. Well, safer.
We can’t tell when the sun sets because of the thick clouds obscuring the skies. But when the land is dark enough, Blege begins to lead us to the door that they escaped from. We try to be as quiet as we can. The pelting rain helps to muffle the sounds of our legs. Most of the time we skirt between the trees, but when we have to cross open areas we keep our heads low and move swiftly across the muddy ground. The rain should cover our tracks.
We have no light to guide us, which makes the going slow. The tower doesn’t even have any external lights to illuminate its surroundings. One time we see about a dozen torch beams in the distance, but we don’t run into any trouble, thank Odd.
After about half an hour (the tower is absolutely huge so it takes a while to get around it) Blege stops abruptly. He looks around uncertainly, then slowly approaches the metal wall we’ve been staying close to. He examines it quietly before turning back to us.
“This is it,” he whispers. “This is the way in. Stay close behind me.”
We all nod. In the dark I can just about make out the thin outline of the door. Beside it is a key lock with the numbers 0 – 9 on it. Blege rapidly punches in a code, and the door slides open effortlessly. We get hit by a blast of hot air. There’s a faint red light spilling out onto us.
We silently slip inside and the door closes behind us. The sound of the rain is replaced with a deathly silence. We stand in a narrow corridor which is lit up by a single red bulb which flickers on and off. The walls are grimy with age and dirt.
We make our way down the corridor in a line, dripping water behind us. We come to another door, which is slightly ajar. Blege noiselessly pushes it open farther and squeezes through, we follow. We find ourselves in a larger, similarly-lit corridor with several doors leading to different places. Blege must know exactly where he’s going because he approaches the second door on the right and peaks through into the next room. After a moment of checking he gestures to us and leads us in.
I lose track of time as we twist and turn through the different corridors and rooms. We run into no one and we easily dodge the security cameras. The humid atmosphere soon has us all hot and out of breath. The only reason I can come up with for having the place so warm is to incubate the Queen’s eggs.
Throughout all this time we don’t speak even once. If we need to communicate we use hand-movements; none of us can afford to muck up and attract attention. The place is awfully creepy, with the same pale red lighting everywhere and the unclean walls. It looks so much differently at night; you would have a hard time believing it was the same place that we were in a day ago.
After a while we come to a Ball Car. In an urgent whisper Blege explains to us that it will take us up to the ffice:smarttags" />lace w:st="on">Sick Baylace>. He farther tells us that after that we can look for weapons. I still can’t properly believe he once worked in this place. Talk about an amazing coincidence.
So we use the Ball Car. For about half a minute it takes us upwards before it changes direction and takes us left for another half minute. It stops and the door opens. I raise my hand to my face, shielding my eyes. The light that pours out is unbelievably bright compared to the low lighting we’ve all gotten used to. After our eyes have adjusted we cautiously emerge from the Ball Car into the lace w:st="on">Sick Baylace>. I search for signs that we’re not alone but fortunately find none.
“The lace w:st="on">Sick Baylace> is one of the only rooms that keeps its lights on at night, just in case of any accidents or emergencies,” Blege explains.
“Let’s just find what I need to and then get outta here,” I whisper back.
Soon I’ve got my arm bandaged up and in a sling. We quickly put things back where we found them so to cover our tracks. Heading back to the Ball Car, we prepare to go and look for weapons.
Blege presses the button for the door to open. Nothing happens. A small light above the door rapidly blinks on and off. He presses the button again, with the same result.
We all realise what’s going to happen at the same time. Without exchanging even a single word we scatter ourselves throughout the room. There’s no other exit so it looks like we’ll have to hide, and wait, and hope.
I jam myself between the wall and a filing cabinet, almost knocking over a display of jars and medical instruments. It’s awkward, but I manage to curl up so I’m not seen, though I have to push the cabinet forward a few inches. Wherever the others are hiding I don’t see. All I hear is my breathing.
I can’t see from my hiding place, but I hear a soft whoosh as the door opens and footsteps as someone enters the room.
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