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07-23-2008, 11:42 AM
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Venks
Clakker Store Clerk
 
: Dec 2005
: VA
: 759
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Well sorry for not really saying anything for awhile. The game has changed A LOT since the demo. Movement is much smoother and I'm constantly searching for bugs to squash.
The game now features two characters to choose from: Slig the Slig and Vras the Mudokon.
Currently Slig only has a simple blunderbuss and Vras only has the possession ability. I'm planning on adding several weapons for Slig and a number of special abilities for Vras.
The game now features a start menu and stage selection. The stages are much longer than in the original demo and the game is a side scroller. The future weapons and abilities will be purchasable with moolah you acquire from stolen Mudokon relics/jewels/etc.
Right now I am focusing on drastically changing enemies in the game from simple avoidable hindrances to obstacles you must fight. Slig and Vras will have health in this game and take certain amounts of damage from different weapons.
Got any questions/advice/tips please comment away.

PS: I'm trying to create a status bar for the characters. The one I'm linking here is currently what I'm thinking about using for Vras. The three empty black circles will have certain abilities within them. I suck at art and stuff so if ya think you can do better then me please do.
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