thread: Oddworld MMOSG
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  #82  
07-22-2008, 05:50 PM
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Ajiellyn
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The Dreamer
 
: Feb 2005
: Vega Baja, Puerto Rico
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Ajiellyn. I just wanted to congratulate you on this beautiful thing you're creating. You see a lot of projects under taken by various people. They talk about it for a couple weeks and get everyone excited about it but then... nothing happens. The person doing the project either becomes too lazy or finds out the task is way more difficult then they originally assumed.

I just want to give you props for what you've done. When I logged on to see I was a pantless Slig I was ecstatic. I was determined to find those pants and when I did I was all too happy. You have done what only a select few have. Persevering this long never giving up. I just love seeing all the time you put into this it's a great inspiration for me to keep working on making my Oddworld game. Seriously this is the only Oddworld inspiration I have had in a long while. Role playing with strait text has become so dull. I very much look forward to using this MMOSG for role playing. Again Ajiellyn thank you for all the hard work and time you have put into this. You truly know how to stay Odd. You are my Odd Hero.
Venks, you have no idea how much this means to me. I almost cried when I read it. The everyone-gets-excited-and-then-nothing happens actually happened to this project twice, so I hope I can make up for that by actually delivering this time.

My hope is that one day you'll enter the dream and find tons of people there, and that Oddworld roleplay can have a place on Furcadia.

-----------------------------------

I apologize sincerely for the recent lack of updates, apparently I had picked up a parasite somewhere and you can just imagine how that went.

Anyway, I jumped on the meat storage area and got it done. Suffice it to say that I spent so long looking at the main factory area that it makes me sick to think of animating all of those conveyor belts right now, so I'll do it when I feel comfortable with it again. For now I'm going to detail other rooms.


There are lots of nice places to hide around in here, hehe.

I was looking at photos of real industrial slaughterhouses for reference and I came pretty close to vomiting at one point. Eugh. The Scrabs and Paramites here were actually colored in Photoshop and then converted to Furcadia's 256-color range. It worked pretty well, but some people may hate the style...

I had a hard time deciding what they would look like suspended. I left their limbs relatively rigid because they just don't appear flexible enough to dangle down lifelessly.


Next areas I'll work on: Kitchen, Warehouse, and train station, because those are easy ones.

Can anybody make some concept art of the Cafeteria and Gambling Rooms?
Thanks in advance!
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Last edited by Ajiellyn; 07-23-2008 at 10:20 AM..
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