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  #55  
07-18-2008, 05:38 PM
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Symphonium
 
: Jun 2005
: Tranquil Vestiges, PA
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Like skillya_glowi said, a lot of challenges in AE are pattern oriented. A lot more so than AO. If AE was more like AO, then I doubt the quiksave feature would have even been implemented. I like AO more because its challenges are more realistic. I wouldn't expect to find a path filled with electric walls and wall-doors leading to nowhere in the Brewery.

Last edited by used:); 07-18-2008 at 06:25 PM..
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