The rescuing of Mudokon spirits is more of a side-quest put to Abe by the Weirdos to earn their cooperation. It’s just something to do to explore more of Oddworld on the way to SoulStorm Brewery. All Abe really learns from it is that addiction is a powerful tool of the Glukkons in subduing the Mudokons. It’s a historical and political discovery, and an important one, but it doesn’t compare with Abe’s discovery of his self, his strength, and his heritage in the middle section of Abe’s Oddysee.
It’s this vital second act of AO that needs to be kept of a length and breadth that would heighten its emotional punch and maximize its gameplay without overshadowing the other acts. Adding Meecharnia and Elum Ranches to it would dilute its intrigue and dominate the plot.
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