
07-07-2008, 09:35 AM
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Rabid Fuzzle
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: Apr 2008
: Inside Fleechonian Necrum...
: 506
Rep Power: 0
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Meech, you pretty much just ripped those games to pieces. Meechonia, Mudoncho? Not this crap again. And an area just for Elums? That would be retarded. I hate how you want every creature to have it's own section. That's nothing like it is in real life. All creatures are spread over the world, and not one area inhabits one certain animal.
I'd have loved more advanced gamespeak in AO, but it is the first game after all. Other than that, I like AO and AE as they are, and nothing could really make them better for me.
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If they put all that crap in them, do you have any idea how long it'd get? I mean, 95% of people would just lose interest. And Jordan's right, about the fact that in an actual ecosystem, the wildlife is at least somewhat diverse and not just reserved for one species. That would just be bland and pointless. What the hell would you do in an Elumia...? Gameplay wise, that would be suicidal, having the player walk through screens and screens of grazing elums. I mean, come on.
In AO, I don't think anything could make it better. Better Gamespeak would be nice, but I imagine at some point it would get a little confusing. AE, however...I don't know how exactly it would have to be done, but it didn't have the atmosphere that AO had. I guess the game designers could've made it a little darker and less crowded, and please, if only they'd have come up with something at least a little creative for SoulStorm Brewery.
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Scrabania and Paramonia aren't the only places Scrabs and Paramites live in. So wouldn't Elumia. It can just be a place Mudokons built for Elums. And if you think AO would be too long, think about how long AE is, and how people liked it.
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