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I'll get to work on the hatchery ASAP. It's good that you set your sights on the bunks and cafeteria because I had no clue where to start on that; I'll leave it to you.
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i'll edit my concepts for them into this post later today.
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I wouldn't mind making a lab at all if someone designed one.
A note about the vykker avatars; I have yet to start them and they've fallen lower and lower on my to-do list. Does anybody mind that? Anybody have any vykker characters they roleplay as?
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Dibs on designing the Lab!!!
And I do have a Vykker character, but I don't mind that being postponed if it means everything else (specifically the map having dual wilderness/industrial regions) is finished sooner.
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Also, that came to mind to me today and I asked out-loud to some friends, "How can I reward Mudokons?" My friend Tigrath offered the idea that they could get rocks to throw at sligs, and that evolved into Mudokons having the possibility to find something on the floor every time they scrub. There can be different objects that do different things and some are rarer than others. Any suggestions about this?
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Sounds pretty cool. Might I also suggest making vendos where, for a cut of some Moolah, Sligs can purchase Brew, snacks or other items?