Thank you all for your replies and for stopping by! Every little visit and bit helps because it's extremely motivating to know that people enjoy it.
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It looks amazing, Aji. That's a lot of progress in a short time. But, if you handle the FSHs and the maps, what will the rest of us do? 
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Due to the un-mergable nature of maps, it is indeed difficult to have multiple people offering a hands-on approach. I figured out the perfect contribution for the moment, however-- concept art! The factory so far is made with the art you drew in mind.
I'm creative to a certain extent, but for designing rooms and the like I feel blind without a map. Once I'm told what to do I can do it rather quickly because I have that extra confidence that I won't mess it up.
Sooo... concept art, concept art, concept art!
Also, sorry, I hadn't seen your office sketch but I just saw it now =) I'll add an office based on it soon!
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OK, Ajiellyn, the fact you can and aim to make all this on a fere game is just incredible. I'll say that thsi is THE greatest Oddworld fan project ever. Bar none.
In the meantime, I'll work on some concept art for the factory layout and the hatchery, bunks and cafeteria areas and edit them into this post when done. 
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Thank you so much for this Munch! I'll get to work on the hatchery ASAP. It's good that you set your sights on the bunks and cafeteria because I had no clue where to start on that; I'll leave it to you.
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Aji, you rock! A lot!
I would suggest making floor tiles get rustier rather than having random blood patches.
But the picture you've done looks amazing! This whole thing is great and I can't wait to see it finished. I wold suggest putting some reward for mudokons for cleaning if anyone can think of anything. 
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Will do about the rustiness; I'll find a way to dirty them without making it too subtle or too out-of-place. Also, that came to mind to me today and I asked out-loud to some friends, "How can I reward Mudokons?" My friend Tigrath offered the idea that they could get rocks to throw at sligs, and that evolved into Mudokons having the possibility to find something on the floor every time they scrub. There can be different objects that do different things and some are rarer than others. Any suggestions about this?
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If you do make vykkers, maybe you could have a lab area too. Your choice of course, since you're doing most of the work
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I wouldn't mind making a lab at all if someone designed one.
A note about the vykker avatars; I have yet to start them and they've fallen lower and lower on my to-do list. Does anybody mind that? Anybody have any vykker characters they roleplay as?
EDIT: This is what I've been working on. Kind of sudden, but I really wanted to give the elum avatars a complete makeover:
