thread: Oddworld MMOSG
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  #20  
06-15-2008, 10:30 PM
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Ajiellyn
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The Dreamer
 
: Feb 2005
: Vega Baja, Puerto Rico
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Idea How To Contribute

:
I believe these maps are supposed to be a whole; not different dreams. For example, if you wanted, you could walk out from the Industrial building and get to the Mudokon village through a path in the Wilderness. So I guess this is a one-person job. Still, if someone volunteered for making the dream, the rest could provide some layout designs. It should help a lot, in my opinion.
You are correct. The dream needs to be one whole. One map cannot be merged with another.

However, we can collectively work on a map in two ways. Both require that some of us, willing to spend time and effort on the dream become skilled enough at map-weaving to actually work on it. In one method, those people can pass the dream amongst themselves, editting/adding to it, and then uploading it. Perhaps someone can do the factory and someone else will do the wilderness, etc.

Pros of this: It's safer than the other way.
Cons: It may take much longer as only one person can work on the most-updated map at a time and it'll need to be uploaded/downloaded a lot.

The other way: Furcadia recently made a way for lots of people to edit a map at the same time, in real time. That means we'll be walking around and when you place an object in the map editor, it appears in the dream. It's pretty cool, but it's also pretty buggy.

Pros: Extremely efficient, and it'll be a really cool way for us to work together.
Cons: First of all I'll need to pay $5 per month to have this feature... :P But the biggest con is that this feature of Furcadia is very buggy and I've heard of it doing a number on dreams. It can yield some pretty destructive glitches. Even if we save copies of the map for backup, we might lose a lot of work when we find out lines of walls have been randomly placed throughout the dream.

So it's either safe and slow, or speedy and risky. Personally, I'd rather us take the safe way if we can find people who can work quickly enough...

Of course, there's also the option that I can do all the map work myself. It would take out a lot of the community-effort element, though.. =(

For now, as dripik suggested, it might be good to start out with blueprints of areas. The complete map should have 3 areas: a native settlement, a wilderness area, and a factory of some sort. What factory is it and what do they make? How big is it? What's it look like on the outside? Those are all important questions, and I'm no good at that sort of thing so anyone creative is welcome to help out in that area!

The other important contribution that can be made to the dream is isometric pixel art. I'm not expecting anyone to be skilled at this particular kind of art so I'm willing to do it myself. However, if anyone wants to give that kind of thing a try it may help a lot.

tl;dr version:

1. If you get good at map weaving, make yourself known and we'll organize a way to work on the map together.
2. A good map is planned first! I don't even know what to call the factory! If you're creative this way, submit your designs and we'll add them in.
3. I'm going to be in the background drawing the patches for whatever we decide upon... but if you think you can offer some help in that area, let me know. =)
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