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  #18  
06-12-2008, 01:02 PM
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Venks
Clakker Store Clerk
 
: Dec 2005
: VA
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Oh okay I'm glad IE works with yoyo.

Also just wanted to let everyone know I'm working on the sequel.
I've made the levels larger so all the action isn't stuck in one spot.
I also have redone the code for Slig's movement so he will no longer face the opposite direction or stop moving suddenly when you don't want him to.

I'm trying to find an innovative way to put game speak into the game. If any of you just so happen to have wav files or w/e of game speak I'd love to put 'em to good use.
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