Ok i just wrote an english exam so my good words are all gone.
Have a system where random areas are "corrupted" by industry and you have to go heal the land. You would demolish the factory or what have you and the grass would sporut up, trees would re-grow, rivers would be clean. Kind of how Okami works when u heal a cursed area. So when you are playing and on the main quest you would randomly encounter areas of Mudos that need healing.
Control scheme, yeah Stranger's wrath had good controls for jumping and such. As Adventure games and Platform games have developed into one genre of games it is important that an Adventure game have good climbing and platforming mechanics.
The screen, no clutter. I hate clutter on a game screen, Legend of Zelda twilight princess is a good example of to much crap on the screen at once. GTA 4 is a good example of no clutter. Weapon/ammo put in the top right corner, minimap in the bottom left corner, around the minimap is your health bar. Since i recently beat Okami on the wii i think it has some great qualities. Rather then having a minimap you press one button and the map of your area comes up, and its somewhat translucent. You can still sorta see and move while the map is up.
Abe doesn't need weapons or anything, but as abe is "The Spirit" declared by the Art of Oddworld, he should have a bunch of magic powers.
And just give munch the Jekyl and Hyde thing. Have a rage meter for when munch gets hit then all hell breaks loose, or make him a tech junky. He has the little zappy thing on his head, built off that. Give him something more.
When i played Abe's Oddysee, Exoduss and Munch's Oddysee the characters felt naked to me. I understand that they are in tune with nature and have no need for hip fashion, but atleast give them some gloves, boots, little big of armour. Like bark shoulder pads or something. If abe is gonna bring down the hammer he needs more then just exploding farts.
Open world is obvious, story elements would progress him into new areas.
Oddworld has alot of animal species. Ok well unlike alot of games lets see these things running around. Have nests of Paramites here and there, small herds of them close to the nest, and the farther out you get the less you see of them, but it won't be like your in a giant open area and its just you sitting out there hiding from the occasional slig. Even tho scrabs are territorial, have a herd of scrabs running around. Make them have a "priority" system where they actually have to go out and find food.
Alot of games don't seem to capture what the concept art is trying to get across. Sure i was scared in scrabania and paramonia, but once oddworld went to 3d there was no being scared. Abe isn't some Olympic sprinter, don't make these characters outrageously fast, this makes it so that people don't rush through things and get a real feel for the environment. Bring the stealth element back in 100 fold. Shadow play was freaking awesome in AO. In Stranger's wrath i never really felt that i "needed" to hide, and in MO i never felt that being stealth was necessary. Go back to the almost one shot death mechanic or something that makes you very careful about crossing the paths of a slig.
And to be perfectly honest if the next Abe game just has Abe in his lioncloth then thats kind of disappointing. Why would you keep doing the same thing you did 7 years ago. It can be the same characters, just re-invent them. This is next gen baby, its the next level up.
EDIT: Also the Elum could be like Epona in legend of Zelda games. Make it bigger in my opinion. As it is a grazing animal i'm sure it would be bigger then what looks to be the size of a raptor. And that is your transportation.
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