Scrabania was pretty good. The music there was much more obvious, rather than environmental, but it did get the message across of being a hopeless wasteland death-trap stretching on for miles and miles. But it also carried a sense of awe that counterbalanced the hopelessness that would have otherwise made the level daunting and depressing. It feels like you're just stuck in this place with no hope of return, yet there is a history the place that might just save your skin, if only you can uncover it. And the tribal beat conjures up the idea of journeying, travelling through the place, on and on.
And also that music when Abe is being resurrected, and later when being sent back to the Sanctum by Bigface at the end in wonderful.
You can't beat Fighting Outlaws. It's completely different from Ellen's stuff. This is no ancient native, escape and spiritual discovery quest and je nai se quoi. This is a hard, harsh, slog-eat-slog world, everyone's on the same level, but either side of a hastily-erected fence. Just surviving is tough here, but on top of that, you have to fight with each other just to persist. Everyone is conspiring against you, and so they should: you're conspiring against all of them. That is the world of Fighting Outlaws. A perpetual struggle for existence. With guns.
Race Against Time and In the Dam are simply Hollywood. Definite crescendo pieces.
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Last edited by Bullet Magnet; 05-10-2008 at 10:03 PM..
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