
05-04-2008, 11:24 PM
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Not Leto
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: Dec 2002
: up
: 4,866
Rep Power: 28
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How did you meet Sherry McKenna, with whom you co-founded Oddworld Inhabitants? What were your original visions for the company and how had these visions changed over the years with what you had learned about the game industry?
I used to see her on HBO and Entertainment Tonight specials back in the early 80’s. She was the “go to” person in computer graphics when the press was interested in a story. So I learned about her long before I knew her and long before she ever heard of me. She was a pioneering producer in visual effects and computer graphics and I was just a wanna-be at the time. Then when I was working at Rhythm & Hues in Los Angeles Sherry was a client of ours at Universal. She had a huge project for Universal Studios Florida Themepark that I was able to work on and that was when I first got to meet her. Right away, I knew she was a serious producer with amazing insights and skills. So I got to know her better and eventually helped convince her to come work at Rhythm & Hues with us. At the time, she had left Universal and was running Douglas Trumbul’s company (he did the effects for Blade Runner, Close Encounters, 2001, etc). But I convinced her that she would be able to make movies that were CG animated while at Rhythm & Hues. I was wrong, but I did end up convincing her to run Oddworld. That was the smartest thing I ever did.
http://www.adventureclassicgaming.co...nterviews/321/
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