I always loved Oddworld because of all the wonderful and creative ideas that went into it. There were some very artistic people working at OWI, and they have my respect. The characters are charming, as they all have very unique personalities (that cannot be said for a lot of games).
An unbelievable amount of effort went into them, and the thought that such a unique game could be made has me in... I'm not sure. It's a beautiful thought. A video game is only one approach to exploring such a fascinating and imaginative world. It's not so much the games that kept me hooked, but the world contained within the games.
For example, on most games, if you see beyond the map, you think 'what does that area look like if there's no data there?'. Oddworld was different. It always made me think 'what's beyond that background?'.
The creatures are just as amazing. It is obvious that they are a representation of creatures in our world, but at the same time, it's not so obvious. The natural creatures were always my favorites. Scrabs and Paramites were the ones I loved most.
Though Munch's Oddysee lacked the effort and detail put into the first two games, it contained a subliminal message that really made me think. When you here 'animal testing', you think (or at least I think) 'they're animals. They have no personality'. Well, not think so much, Munch's Oddysee changed that. When you put a character like Munch in the same shoes as, say, a rabbit, you feel sympathy. The message that Munch's Oddysee tried to get through made that the greatest Oddworld game for me.
I loved the representation of a 'western world' in Stranger's Wrath. Just the fact that we got to see a whole knew part of Oddworld was exciting enough, never mind it being set in a representation of one of my favorite regions.
So that round about sums up my love for Oddworld. Goodnight everyone. Goodnight.
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A man walks into a zoo. There's nothing there but one dog. It was a shih-tzu.
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