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  #14  
04-15-2008, 11:55 PM
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Sanssouci
Fuzzle
 
: Jan 2008
: where
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There are a lot of reasons why I do not like Munch's Oddysee

The stupid illogical story, from the beginning to middle to end and every ridiculous illogical task in between
The fact the stupid illogical story advanced the overall Quintology arc in no way whatsoever - but this is something I've only discovered in hindsight after hearing how Sam was to feature and etc
The poor puzzles
The boring unstimulating unrealistic environments (Mudos is now apparently made up of millions of small ridiculously high plateaus and cliffs upon which short green grass and stupid spooce shrubs grow)
The repetitous environments
The spooce
The abundance of powerups
The (bouncy) wheelchairs
The way mudokons magically transformed into one of two warrior classes - one of which shoots magical energy 'arrows'
The stupid egg resurrection system
The fact sligs mysteriously use non-lethal ammunition
The cartooniness
The blue fog
Poor graphics - characters were each only about 10 polygons large, with 10x10px textures
Some of the character design
The lack of FMV's and the abundance of Newspapers
The lack of any AI
The awful music and overrall sound design
The changes to established species - including scrab behaviour, paramite behaviour, slig behaviour, mudokon behaviour (etc)
The fact that everything I disliked about it was better in OWI's earlier games. Munch's Oddysee featured absolutely no improvement or progression whatsoever

Last edited by Sanssouci; 04-29-2008 at 09:39 PM..
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