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  #102  
04-08-2008, 03:28 PM
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Chronicler
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: Apr 2008
: Mudos
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Chronicler  (79)

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Maybe they'll revamp the games in 3D when the movies come out. Make Munch realistic, dark and not cartoony.

Munch's problem was that they seemed to be aiming for cartoon for some reason. The "Boing Boing boing" whenever Munch or the fuzzles moved (Which was replaced in SW with a much more realistic thud when the Fuzzles hit the ground), the "WHOOP!" Sound whenever Abe jumped, that never happened in the first two games? It was an actual recording of someone jumping...

The only thing that really made Munch change was the cartoon like sounds and the environments.

The environments- in MO and SW they seemed to be trying to make Oddworld look like the perfect holidays destination. So bright, so sunny. (Don't get me wrong, I love New Yolk City and the Mongo River, and it didn't bother me so much in Stranger, because it wasn't Abe - who to me, is Oddworld.) They should have made the place a place covered with trees and a very dark, turquoise - almost green sky, not the lovely blue sky we had in the other games.
EXACTLY. That was one of my probs with the game. The cartoonish designs made everything less dark, mysterious, and deep. I just wasn't sure what to say in my original post.

But anyways, speaking on my behalf, I did like the Gabbit and Vykker designs.
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