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  #88  
04-01-2008, 07:46 AM
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totor
Stingbee
 
: Mar 2008
: France-Near Paris
: 85
Rep Power: 18
totor  (14)
Oddworld

OK...
I never played MO or SW ( I've no Xbox). But I see some videos of MO.
I don't know the story of this game but when I see one of the levels (the two, in the forest), I feel that it was a Paramonia remake, but less beautiful.
I don't know what do you think about the Scrabanian level, but I think it's the most beautiful level in every games I've ever played, I don't know why OWI didn't use it again in MO or SW. AO is for me exceptional because of its level's design, which were designed by Steven Olds ( that's why he is my favourite designer in OWI).
In AE we've got still beautiful levels like Necrum, the two vaults or Soulstorm Brewery. But in MO there is no beautiful levels which make the charm of OWI.

In SW I never seen video of the gameplay. But the design are beautiful. However, although the well designed character of stranger, I think OWI would not have give up abe's and his buddies (except Munch, which is not a well designed character like abe in 1995 ( steven olds's abe sketches)), it's one of the reason which explain (for me), the flop of the games. The story is good ( one of my friend relate it for me) but MO and SW would never have the odd atmosphere of AO and AE.


Victor
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