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  #27  
03-25-2008, 10:52 PM
Sleeping Slig's Avatar
Sleeping Slig
Zappfly
 
: Aug 2005
: Australia
: 11
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Sleeping Slig  (10)

I read that the average gamer was over 25... Times change I guess.

I know MO wasn't as good as it could of been, but I loved seeing oddworld in 3D.
The only issues I had with it was the level design in some levels didn't seem logical, im refering to the industral areas. I honestly would sit there and wonder how on earth would I get about if I was a slig or glukkon!

Heres an interesting concept tho..

Say the next abe game is in 3D right, but what if it had parts in 2D? How would this work you ask? Well here is an example, outside roaming about it's all 3D, you enter some industral building, still 3D, abe walks around this room and finds a doorway that leads to this long hall he has to go down, it's choc-full of security systems and sligs on patrol and theres alot of shadows about for abe to hide in.

As the player steps through this door, within the blink of an eye the game is in a 2D mode, and you sneak abe past all that security in this 2d mode and then when you leave it pops back to 3D. And why stop there? What if the game also had first person perspective? Rather then focus on being 2D or 3D of even a first person mode, the game could contain all 3 and swich back and forth with them in parts of the game. It keeps the game fresh and enjoyable. You won't suffer any bad camera problems, and each level is designed from a perspective that the creators wanted the player to see or experience. I rekon it could go a long way cos you wouldnt know what to expect.

Lol thats just my opinion.
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