thread: .lvl files
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  #341  
03-16-2008, 10:47 AM
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Paul
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: Jun 2007
: MilkyWay
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Im still alive I've not worked on this for quite some time, the problems are:

1. AE cam files seem to use some custom compression that uses a hardcoded lookup table.

2. Both AE and AO path files seem to have a lot of specail cases that are also hardcoded

However... at runtime I did manage to change all muds to sligs in AE which was pretty funny, I think I have a screen shot of that some where, and I also mananged to change some of the muds in the mines to ones that scrub the floor

edit: when the flying sligs where turned into muds they would just fall from the sky and die when they hit the floor, I thought that was so funny..
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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