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Thank you very much. I have a problem though. I have set the screen to follow the "Abe on Elum" object. By changing the instance, it means that The elum jumps, however, the screen doesn't follow it, meaning when he's finished jumping, the screen jumps to where it needs to be in order to follow the Abe on Elum object. You can't set the screen to follow 2 objects.
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aha!!
a way to make elum jump without changing instances! I can't believe I didn't notice it before!
right, undo everything I previously told you (but keep the invisible instances where they are)
now!, do the following all to your main object that the screen is following:
- on press spacebar = move upward (relative... it think...)
- also on press spacebar = set gravity
- on collide with invisible object = set gravity (this time set it so there is none)
that will make your elum jump with the screen following but it will also let through double, triple even umtle jumps...
So to prevent that do the following:
- make another invisible object and layer them a distance above the ones on the floor (about jumping height)
- set that when the elum collides with these he moves upwards at a speed of zero.
that should work
I'm ganna have to ask for credit for this stuff...
