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[*]put a trigger on the original object so when you press the space bar it changes the instance not the sprite and set it to change into your new object.
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Thankyou very much. I have a problem though. I have set the screen to follow the "Abe on Elum" object. By changing the instance, it means that The elum jumps, however, the screen doesn't follow it, meaning when he's finished jumping, the screen jumps to where it needs to be in order to follow the Abe on Elum object. You can't set the screen to follow 2 objects.
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The user info thing, does that mean multiplayer has been enabled now or is it just a screenshot? And is the slig on an elum possible? Wow Carnix, compared to me, you sure know your way around game maker. Now about that hurdle idea: Great! Another idea is if you had races where you had to jump over holes, land on floating/flying platforms, or have some sort of hazards.
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Thanks for your ideas

I will do this when I get the jumping to work.
I have enabled the Slig on the elum, but not in demo play. At the moment, the mutliplayer is just a screenshot of what is soon to be.