thread: Elum Racer
View Single Post
  #11  
03-11-2008, 11:23 AM
Carnix's Avatar
Carnix
Outlaw Shooter
 
: Jul 2007
: A magical place
: 1,482
Rep Power: 19
Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)Carnix  (553)

I'm not sure about the speed thing but the pumping's simple

say you want them to jump when they press the space bar? This's how you'd do it:
  • you've got your idle/running object
  • make another object with a jumping sprite
  • give the new object a gravity (presuming you're familiar with that)
  • put a trigger on the new object so when it's "created" it moves upward (remember to leave it relative- i think -so it still moves forward at the running speed before the jump). That and the gravity should make a fairly decent arc movement.
  • put a trigger on the original object so when you press the space bar it changes the instance not the sprite and set it to change into your new object.
  • then layer invisible objects over all the grounds you can walk on.
  • put a trigger so that when the jump object collides with the invisible triggers the instance changes back into the original object.
  • WOLAH (that's spelt wrong..) YOUR OBJECT JUMPS!
This way you could make obstacles that you can't get pass without jumping and you might make a way to upgrade how far/high and elum can jump
to change how high make the movement upward faster
to change how far make the gravity less
I do hope it made sense... and if you're unsure about gravity just ask
__________________


Reply With Quote