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03-08-2008, 01:52 AM
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Wil
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: UK
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The Munch’s Oddysee we bought was still much better than it would have been on the PS2. Remember those videos were all done on a PC, and that the PS2 could not have generated as many realtime characters at the same time with such high polygon counts.

The move to Xbax wasn’t just meant to benefit MO, it was meant to benefit the rest of Munch’s lead role in the Quintology. OWI wanted to plan ahead and make a game engine that would support their next few titles (mainly Munch’s Exoddus; I think Hand of Odd had slipped off their developmental radar by the time of the move), and with the Xbox on the market, they didn’t want to do that on the PS2.
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