3D games can be just as good as 2D games. :P I think what you mean is that MO and SW should be 2D platformers.
I'd agree if somebody re-made MO into a 2D platformer in the style of AO and AE, 'cause most of the gameplay and the atmosphere of the levels could be re-captured, even be made better. I mean, you play Abe most of the time anyway, and have to jump from platform to platform, switch between characters, open gates and get together groups of mudokons while running away from creatures - Stuff that could easily be done in the style of AO. But it'd be nice if it was re-made at all. MO shouldn't of been made the way it was anyway, though - I still can't belive that they SOLD US A CONCEPT FOR A GAME instead of AN ACTAUL GAME ITSELF! GAUGH!!
. . . Ahem.
SW on the other hand wouldn't work as a 2D platformer game unless you took out all the Shooter parts. And the shooter parts where you beat up outlaws and capture them are what make Stranger himself. SW works well as a game anyway - Every part of the game feels like it's there for a reason, and it's fun to play. You explore areas, sneak behind stuff, snipe outlaws, beat them up, collect ammo. It's action-based and it works. It's hard to imagine it in the style of AO and AE without it being majorly changed. Imagine Stranger sneaking around like Abe and occasionally backhanding the odd Outlaw or two. You'd miss the point of a character who is strong on the outside and weak on the inside, and then he wouldn't be The Stranger anymore - He'd be more like Abe.
Anyone agree?
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