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  #10  
02-22-2008, 12:18 AM
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caracal
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: Jul 2004
: colombia
: 107
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caracal  (43)

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No way! Thats so cool!!! Amy Henning from Legacy of Kain, and Lorne Lanning from Oddworld, together, podcasting. Thats... too awesome. Those two series' are simply THE BEST.

Vae Victus!

EDIT: Over an hour?! Ugh, suppose I'm clearing up space on my MP3 player so I can listen to it on the bus...
hahaha. That was beautfiul =) it seems like no one remembers LOK anymore, so this was a great little pick me up for me

it's always amazing to hear Lorne talking about the actual experience of producing games, it's really exciting while at the same time it leaves you with a bad feeling in your mouth for the industry.

While I see Amy's point about many attempts for freedom in games leaving just enough freedom to undermine the story being delivered, I'm sad to say I think Amy is being shortsighted when she defends relaying on Cinematic techniques for storytelling.

I think just the way a close up look at a character's face helps you see the closeness with a character, limiting the freedom of your character to comunicate gestually with another character might have the same effect, so I think the answer to making a game completely capable of storytelling is simply staging many "mini-games" of sorts for the adequate moments and letting the player give the specific form to each of the moments played out.
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